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Metal Gear Solid V the Phantom Pain Is a Quiet Exit the End of the Game UPDATED

Metal Gear Solid V the Phantom Pain Is a Quiet Exit the End of the Game

Fictional character from the Metal Gear series

Quiet
Metal Gear character
Quiet (Metal Gear).png

Serenity as she appears in Metallic Gear Solid V: The Phantom Hurting

First appearance Metal Gear Solid Five: The Phantom Pain (2015)
Concluding appearance Metal Gear Solid V: The Phantom Pain (2015)
Created by Hideo Kojima
Based on Stefanie Joosten (likeness)
Designed past Yoji Shinkawa
Voiced by Stefanie Joosten
Movement capture Stefanie Joosten
In-universe data
Allonym Tixij (Russian: Тихий)[1]
Amalgamation XOF (Cipher)
Diamond Dogs
Weapon Mainly sniper rifles

Quiet (Japanese: クワイエット, Hepburn: Kuwaietto ) is a fictional character from Konami's Metal Gear series. Created by Hideo Kojima, designed by Yoji Shinkawa, and based on and voiced by Stefanie Joosten, Placidity appears in the 2015 action-risk stealth game, Metal Gear Solid 5: The Phantom Hurting as one of the game bosses opposing the protagonist Venom Serpent, merely tin can also get an ally who can proceed missions with him. The character is a skilled assassin and sniper with superhuman abilities belonging to the covert strike force XOF, a rogue division of the American intelligence agency Cipher. Depending on the actor'south actions, she can be captured by Venom Snake and eventually used as a member of his Diamond Dogs mercenary grouping.

Quiet's design and character received a mixed reception. Many Western critics reacted negatively to her design, considering it oversexualized, whereas some defended it by citing her backstory. In regards to the visual design, Kojima remarked that he was striving for a unique character, not simply eroticism. Joosten also defended the character in a pre-release interview, asking players to encounter the story first. Quiet has go a popular character to cosplay.

Story and gameplay [edit]

Within the Metal Gear series, Quiet appears only in Metal Gear Solid Five: The Phantom Pain. When Big Dominate awakens in a Cyprus hospital from a coma in 1984, Quiet is one of many soldiers sent by Cipher to kill him. Every bit she is most to impale her target, a man calling himself Ishmael helps fight her off. She is covered in medical grade ethanol and other chemicals and lit on burn down until she escapes via a window.[two]

Quiet is then seen deployed to Afghanistan by Skull Face and tasked with eliminating Soviet officers who are confronting his development of Metallic Gear Sahelanthropus. After Venom Ophidian walks into her line of sight, she proceeds to open fire on him. After defeating her in a fight, the player tin can choose to kill her or capture her and bring her back to their base. If the latter is called, she is tortured in an interrogation but Revolver Ocelot convinces Master Miller not to execute her. It is then possible to somewhen utilise her as a partner on missions. When chosen as a Buddy graphic symbol, Tranquility is most useful equally a support providing covering fire during infiltration missions.[3] Quiet's interactions and skills depends on the bond level between her and Venom Serpent; she can exist equipped with either her standard rifle named Wicked Butterfly, a non-lethal rifle named Guilty Butterfly, firing tranquilizer rounds, or a high-powered lethal rifle named Sinful Butterfly. An unlockable allows the player to unlock Sniper Wolf'southward uniform from the original Metal Gear Solid for Tranquillity to wearable.[4]

Speaking to Code Talker in Navajo, Quiet reveals that Skull Confront intended to employ her confronting Venom Snake and his regular army by having herself be captured and then that she could be taken to Mother Base and infect anybody with the English-linguistic communication strain of chord parasites that she had been given. Repose was further subjected to "parasite therapy", whereby parasites were introduced to her body to keep her alive subsequently she was set on burn. It as well gives her enhanced strength, mobility and speed as well as inhuman resilience, immovability and recovery abilities. Unlike the Skulls unit of measurement of parasite-enhanced soldiers encountered through the game, Tranquility retains an outwardly-human appearance. Due to her injuries, the parasites compensated for her burned epidermis, giving her the power to 'breathe' through her skin, requiring her to wear as little dress every bit possible, equally covering her skin would suffocate her.[2] However, her time spent with Diamond Dogs made her genuinely change sides and she retained her silence to forestall an infection. After a second parasite outbreak occurs on Diamond Dogs' base of operations due to a mutation, Quiet disappears into Afghanistan, realizing that she could never guarantee the safety of Diamond Dogs. Assertive that she has betrayed them, Venom Serpent follows to investigate. Ophidian helps her fight off a Soviet regiment, but she is forced to speak English to save him when he is bitten by a venomous snake. Quiet disappears to avert causing another epidemic; walking lone in the desert, her fate is unknown.

The November 2015 release of the Version 1.06 update adds the ability to bring Quiet back in the game. The player needs to complete "Mission 11: Cloaked in Silence" seven times in a row without killing or leaving Quiet, to unlock a version of the mission titled "[Reunion]: Cloaked in Silence". Completing this new version of the mission will accept Quiet return permanently with all of the equipment she had at the time she left.[v] A 2018 update has turned Tranquility into an optional player character in FOB missions online.[6] The playable Quiet'southward master weapon remains a sniper rifle. Her superhuman abilities enable her to perform special dashes; she can likewise drop safely from whatever meridian and climb in an instant.[seven] [8]

Conception and pattern [edit]

Quiet was modeled after, motion captured and voiced past Dutch model Stefanie Joosten. She received a telephone call from her bureau to audition equally a move capture extra for an unspecified video game.[9] However, beingness a big fan of video games, she recognized game director Hideo Kojima at the audition and suspected it was for a new Metal Gear game.[x] After getting the office and outset the motion capture and 3D scanning[xi] process, Joosten was shown artwork of the grapheme, which she said looked almost exactly the same as the finished product, but was non told specifically what graphic symbol she would be playing.[12] The process took two years and, having never held a gun earlier, she received professional combat training in order to handle several weapons.[13] Although the character does non speak during nearly of the game, Kojima was so satisfied with Joosten's piece of work[14] that he asked her to "voice" the character by expressing range of emotions through just groans and hums.[15] "Tranquility's Theme", a humming vocal piece composed past Akihiro Honda and written by Ludvig Forrsell, was sung past Joosten for the game'south original soundtrack; she likewise performed information technology on stage at The Game Awards 2015.[sixteen]

As intended by Kojima, Quiet has become a popular cosplay subject.[17] Pictured, an attendee (Tin_ry) of Russian video game trade show IgroMir in 2017

When asked virtually Quiet, Kojima replied: "In the game, Quiet is the principal heroine. Whether she is friend or foe has yet to be revealed and so I had to exist conscientious when casting her role. MGS normally has one-time timers and old guys (laughs). Stefanie is very skilled in activity but since she never held that type of gun, we asked her to do some training at home."[18] Speaking almost Placidity's design just days later on her full reveal in September 2013, Kojima tweeted that he asked pb designer Yoji Shinkawa for a "more erotic" character; in fact, his original idea of her was her existence naked.[nineteen] In response to the reaction to this statement, he clarified: "Maybe the phrase 'erotic' wasn't really [the correct word for] what I was trying to say. What I'm actually trying to do is create unique characters. I of those is, of course, Serenity. She's a really unique grapheme, I wanted to add that sexiness to her. Information technology wasn't really supposed to be erotic, but sexy." He too said, "You're going to notice [when you play,] but in that location's limited dialogue with [characters], and for that reason we really desire to show the characteristic from each character. Sexy could be for guys, weapons, vehicles, it'southward really that characteristic." Shinkawa added, "From my perspective, it'south not just the characters, but often I expect at a weapon or a vehicle and think 'That's really sexy.' Information technology'due south not just the characters, only the mechs and weapons [as well]."[20]

Kojima stated Quiet'southward design was to appeal to cosplayers and to sell figures;[21] he also made further tweets to demonstrate details of the character to early cosplayers.[22] [23] Kojima said nearly her wearable, "Once you see how she fits into the story, you volition understand why she looks the way she does. Without whatsoever of this background I can certainly understand why there are concerns. I will say there's a reason she looks the way she does and wears those clothes. And information technology's all a office of the game, learning those reasons one by ane."[24] As noted by Kojima himself, Repose is the only heroic female character of Metal Gear Solid V, contrasting with the usual three of four in most of his earlier works; he described her as powerful yet vulnerable.[25] He also later compared Quiet to Matilda Lutz'southward protagonist character from the 2017 rape and revenge action-thriller film Revenge.[26]

Joosten herself was surprised with the controversy (see beneath), just said, "When I got to see her pattern, I was shocked too. Merely everybody didn't get to hear her story yet so I tin understand people are aroused about it or saying she is showing as well much. But I am not bothered by it."[27] Joosten also talked of pre-release fan theories such equally these of Quiet being a sexual activity-inverse Chico from the previous prequel games or a young Sniper Wolf, both of which she denied.[28] Kojima later stated in 2015, "I know there's people concerning nigh 'Repose' but don't worry. I created her character equally an antithesis to the women characters appeared in the past fighting game who are excessively exposed. 'Quiet' who doesn't have a give-and-take will exist teased in the story also. But in one case you recognize the secret reason for her exposure, you lot will feel ashamed of your words & deeds."[2] He added, "The response of 'Quiet' disclosure few days ago incited past the net is exactly what MGSV itself is."[29]

Merchandise and reception [edit]

Before the release of the game, the presentation of Quiet was criticized for being what was perceived past some equally oversexualization and an affirmation of the negative stereotype of the video game industry.[30] [31] Foursquare Enix released Quiet'south action figure in the Play Arts KAI series in May 2015.[32] The figure's soft, pliable breasts demonstrated on Twitter past Kojima and Shinkawa, the latter of whom did serve as its production supervisor,[33] were criticized in social media and in the press in the Due west.[34] [35] [36] She was generally well-received in Japan. AOL Japan noted that the proclamation of the "erotic" figure acquired a buzz on Twitter.[37] Famitsu positively commented on the "realistic fleshiness" of the figure,[38] in addition to focusing on the beauty of the "real Repose" Stefanie Joosten and how well the "super sexy" game character was made to resemble her.[39] [40] [41] A more conventional, i/vi calibration statue of Quiet was released past Gecco Corp in 2016;[42] its review by Dengeki Hobby praised this figure for its high quality and for showing the diverse aspects of the character'due south attractiveness and an attention to detail.[43] Some other Placidity figure was released by Octohead in 2018.[44]

Placidity's portrayal in The Phantom Pain was criticized as oversexualized in the West, but not in Japan. Gizmodo Japan described the optional cutscene shown in the image in terms of sexiness and glamour[45]

The finished game drew more than Western criticism of Repose's portrayal in both reviews and opinion pieces.[46] [47] GamesRadar's David Roberts described Quiet equally "one of the about complex and conflicted characters in MGS5", but that her depiction was an example of a "juvenile approach to sexuality" that typifies Kojima's piece of work and the Metal Gear series as a whole.[48] Michael McWhertor of Polygon described the justification for Quiet'due south lack of habiliment as "inextricably tied to the game'southward convoluted story", and criticized how the game presented other female characters by "zeroing in on their jiggling breasts and panning beyond their asses in a silly, oversexualized style."[49]

On the other hand, GameZone'southward James Wynne felt that the game'due south story explanation was a valid enough reason for her scantily-clad appearance and succeeds in Kojima's aim to make Placidity "a true antithesis to sexy-just-because female person characters." He wrote that "Fan service doesn't erase the fact that Tranquillity is a stiff, well-written graphic symbol that doesn't need a man to save her. That puts her on a level comparable to The Dominate, who was the near impressive female character to ever grace a video game."[fifty] Vince Ingenito of IGN chosen Quiet the most interesting character in the game, writing that her "warm, childlike sincerity and battlefield ferocity cause her to steal every scene she's in." He did experience disappointed that she was likewise "required to be a lust-object."[51]

In the initial release of the game, some players were disappointed that they lost the selection of using Repose equally an ally later on completing "Mission 45: A Quiet Exit".[52] Roberts wrote that few developers would be willing to incur the wrath of players past creating one of the most powerful characters in the game, "integrating her completely so every bit to make her absolutely vital during some specially difficult missions, then taking her abroad forever. Only it's one of the many means Kojima is able to express the game's themes — of loss, of despair, of that lingering 'phantom hurting' correct there in the game's championship — and I respect the hell out of Kojima for removing a cadre component of gameplay to express those themes."[53]

Among those who accept portrayed Placidity in cosplay was Maja Felicitas in a widely acclaimed[54] [55] [56] [57] photograph session by the lensman eosAndy.[58] Others take included the girlfriend of Oculus Rift creator Palmer Luckey, Nicole Edelmann (Nikki Moxxi),[59] equally well equally Luckey himself, who both wore their respective self-made costumes in public during a visit to Japan.[lx] Placidity was also portrayed by Alex Zedra, a grapheme model who had starred in marketing campaigns for the Call of Duty series.[61]

References [edit]

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External links [edit]

  • Game Informer (2013-09-06), Metallic Gear Solid v - Turning Stefanie Joosten Into Quiet

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Metal Gear Solid V the Phantom Pain Is a Quiet Exit the End of the Game UPDATED

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